Podcast (seeing-reddit): Play in new window | Download
Subscribe: Apple Podcasts | Google Podcasts | RSS
Wacky antics abound this week on Seeing Red(dit) as we discuss News Bloopers. We delve into E3 revelations and our feelings about characters in video games (they are bad) and stories in video games (they are good?) before settling into a truly pointless discussion of our collective hatred of the movie Looper. We talk about why old people are so confused by young people, attempt to explain the relationship between class and wealth by asking everyone in the world to give us a dollar, and edit out some accidentally tasteless material.
Please rate, review, and subscribe to our podcast and follow us on Twitter @SeeingReddit or e-mail us at SeeingReddit@gmail.com! Tell your friends if you enjoy the show – we’re always happy to offend new listeners! Our theme song is “Reddit” by Podington Bear, you can find it at freemusicarchive.org. Thanks for coming and keep your pockets on Shrek!
One response to “Episode 68 – News Bloopers”
I’m pretty sure Matt actually doesn’t like video games and Jeff knows what’s up with video games. From the perspective of a student of game design, the narrative told by a game’s mechanics is much more important than conventional story found in other mediums. Games are best when the mechanics are compelling to the player, regardless of the story. That’s what’s important and different about video games as a medium. If the game part of the game isn’t great, then it might as well be a movie. I would rather play Tetris for another 300 hours than play through any of The Last Of Us again. This is because while the presentation and writing of TLoU is really quite excellent, the actual game is pretty mediocre. Meanwhile, Tetris has no writing but is one of the best designed games of all time. Matt’s argument that the mechanics become boring and the story is the only thing compelling him forward is actually favorable to Jeff’s case against JRPGs, as the reason the mechanics become dull is typically due to less interesting game design, while strong mechanics and design around those mechanics will continue to hold the player’s interest throughout. If Jeff’s argument is that JRPGs aren’t mechanically interesting enough to hold his interest and Matt’s argument is that the story is important to be the compelling factor in the face of getting bored with the mechanics, Matt is actually just backing up Jeff’s assertion that JRPGs aren’t that fun. Jeff likes video games if they’re interesting mechanically regardless of the involvement of story, while Matt apparently just wants story and doesn’t really care if the game part is particularly good as long as the story is good enough. Jeff’s right, Matt’s wrong, there’s a reason game designers will much more often talk about story-light games with good mechanics and design like Mario, Zelda, Tetris, DOOM, Metroid/Castlevania, and (more and more these days) Dark Souls as inspirations instead of Final Fantasy or Dragon Quest or whatever.